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GRAPHICAL MODELS

GRAPHICAL MODELS

圖形模型

期刊周期:Bimonthly
研究方向:工程技術
影響因子:0.727
通訊地址:ACADEMIC PRESS INC ELSEVIER SCIENCE, 525 B ST, STE 1900, SAN DIEGO, USA, CA, 92101-4495
官網:http://www.sciencedirect.com/science/journal/15240703
投稿地址:http://ees.elsevier.com/gmod/default.asp?acw=2
審稿速度:約3.0個月

  中文簡介

圖形模型被國際公認為一種高評價的頂級期刊,其重點是圖形模型的創建、幾何處理、動畫和可視化,以及其在工程、科學、文化和娛樂中的應用。GMOD為讀者提供了經過徹底審查和精心挑選的論文,這些論文傳播了令人興奮的創新,教授了嚴格的理論基礎,提出了強有力和高效的解決方案,或描述了各種主題中雄心勃勃的系統或應用程序。我們邀請五類論文:研究(新理論或實踐方法或解決方案的貢獻)、調查(對最新技術的觀點和特定主題的挑戰)、系統(支持模型/動畫設計的完整系統的創新架構的架構和實施細節,獲取、分析、可視化、應用(對所知技術的新應用的描述和對其影響的評估)或講座(對先前發布的結果的優雅和鼓舞人心的觀點,澄清這些結果并以新的方式教授它們)。GMOD為其作者提供了一個加速審查、來自該領域專家的反饋、立即在線出版已接受的論文、在線版本中不限制顏色和長度(當內容合理時),以及廣泛推廣已發表的論文。一個著名的編輯小組從各自領域的頂尖國際研究人員中選出,負責監督審查過程。由于及時公布研究結果對作者的職業生涯和該領域的活力至關重要,GMOD正在建立其R3(快速反應審查)系統,力求在提交后平均一個月內為作者提供初步決定。以下是GMOD中通常涉及的主題示例:形狀處理:局部特性分析。平均值和相對凸殼。通信、登記、匹配和檢索。檢測脊線、特征、圖案和對稱性。體積、緊密度或凸度的度量。形態操作(偏移、舍入、收緊)。分割。相似性度量、比較、變異性統計。要點:分析。內插法。多分辨率。致使。分割。分離。曲線:參數化。隱性的。適合的。平滑、細分。恒定長度。提取。分割。匹配。比較。平均化。曲面上的曲線。舍入、偏移、規則性。骨架:動畫和蒙皮。中軸線或曲線骨架(構造、近似、屬性)網格:壓縮數據結構。特征提取和復制。特征夸張。細節層次。簡化。形狀度量。參數化。再采樣。平滑的。細分。體積/面積保護。特征銳化。表面:隱式曲面。參量。彎曲。灌漿孔。測地線。交集。內插。重建。抽樣。固體:布爾操作。邊界表示。CSG。BSP。非流形模型。非均勻模型。非流形模型和配合物。偏移量。從樓重建,圖片,視頻。修復。舍入和平滑。掃描。卷/圖像/視頻:匹配。搜索。過濾。壓縮。分割。縫合。合并。內畫。等值面。渲染。設計:基于約束。基于特征的。 變異的。直接操作。觸覺。多式聯運接口。多用戶界面。筆型模式和程序模式。運動:剛性,仿射,穩態。分析。捕獲。提取模式。合成。約束。混合。變形:曲線。圖表。圖像。卷。網格。固體。表面。中間。變形:捕獲/收購。直接操縱。自由形式。圖像/體積變形。插值網格。保存當地細節。動畫設計。評價。行為。重定向。數據驅動的。人類。動物。的臉。手。門。游泳。約束。保量、面積或長度。優化。仿真:碰撞和摩擦。鉸接和靈活的形狀。基于身體的行為。布。人群和羊群。沉積,侵蝕和生物生長。流體。頭發。粘彈性變形。聲音。渲染:說明性(非真實感)。基于圖像的。藝術的。全球照明。閉塞。知覺。透視。輻射率的加速度。光線追蹤反射和陰影模型。重燃。剪影。陰影。紋理映射。能見度。硬件加速:碰撞的查詢和可視性。幀緩沖區算法。gpus和并行化。模型的采集和成像。光線投射/跟蹤的硬件。模型傳播:共享模型。協作訪問。幾何壓縮。漸進/選擇性改進。流媒體場景和動畫。水印。工具:人工智能。計算幾何。數據結構。微分幾何。遺傳算法。線性代數。機器學習。數學形態學。數值精度。數值分析。優化。信號處理。拓撲。小波。應用:制造業。機器人。建筑與城市模擬。醫學。生物學。自然現象。電影。視頻游戲。教育。文化遺產。印刷術。科學計算。

  英文簡介

Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics.We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization…), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way).GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.Because timely publication of research results is important for the careers of our authors and for the vitality of the field, GMOD is putting in place its R3 (Rapid Response Review) system, which strives to provide authors with a preliminary decision within an average of one month after submission.The following are examples of topics typically covered in GMOD:Shape Processing: Analysis of local properties. Averaging and relative convex hulls. Correspondence, registration, matching and retrieval. Detection of ridges, features, patterns, and symmetries. Measures of volume, compactness, or convexity. Morphological operations (offsetting, rounding, tightening). Segmentation. Similarity measures, comparison, variability statistics.Points: Analysis. Interpolation. Multi-resolution. Rendering. Segmentation. Separation.Curves: Parametric. Implicit. Fitting. Smoothing, Subdivision. Constant length. Extraction. Segmentation. Matching. Comparison. Averaging. Curves on surfaces. Rounding, Offsetting, Regularity.Skeletons: Animation and Skinning. Medial axis or curve skeleton (construction, approximation, properties)Meshes: Compact data structures. Feature extraction and replication. Feature exaggeration. Levels of Detail. Simplification. Shape measures. Parameterization. Re-sampling. Smoothing. Subdivision. Volume/area preservation. Feature sharpening.Surfaces: Implicit. Parametric. Curvature. Hole filling. Geodesics. Intersection. Interpolating. Reconstruction. Sampling.Solids: Boolean operations. Boundary representations. CSG. BSP. Non-manifold models. Inhomogeneous models. Non-manifold models and complexes. Offsets. Reconstruction from drawings, images, videos. Repair. Rounding and smoothing. Sweeps.Volumes/Images/Video: Matching. Searching. Filtering. Compression. Segmentation. Stitching. Merging. In-painting. Isosurfaces. Rendering.Design: Constraint-based. Feature-based. Variational. Direct manipulation. Haptics. Multimodal interfaces. Multiuser interfaces. Pen-based Procedural models and patterns.Motion: Rigid, affine, steady. Analysis. Capture. Pattern extraction. Synthesis. Constrained. Blending.Morphing: Curves. Graphs. Images. Volumes. Meshes. Solids. Surfaces. In-betweening.Deformation: Capture/acquisition. Direct manipulation. Free-form,. Image/volume warping. Interpolating meshes. Preservation of local details.Animation: Design. Evaluation. Behavioral. Retargeting. Data driven. Humans. Animals. Face. Hand. Gate. Swimming. Constrained. Preserving volume, area, or length. Optimization.Simulation: Collision and friction. Articulated and flexible shapes. Physically based behavior. Cloth. Crowds and flocks. Deposition, erosion, and biological growth. Fluid. Hair. Viscoelastic deformations. Sound.Rendering: Illustrative (non-photorealistic). Image-based. Artistic. Global Illumination. Occlusion. Perception. Perspective. Acceleration of radiosity./raytracing. Reflectance and Shading Models. Relighting. Silhouettes. Shadows. Texture Mapping. Visibility.Hardware Acceleration: Collision and visibility queries. Frame buffer algorithms. GPUs and parallelization. Model Acquisition and Scanning. Ray Casting/Tracing Hardware.Model Dissemination: Shared models. Collaborative access. Geometry compression. Progressive/selective refinements. Streaming scenes and animations. Watermarking.Tool: Artificial intelligence. Computational geometry. Data structures. Differential geometry. Genetic algorithms. Linear algebra . Machine learning. Mathematical morphology. Numerical accuracy. Numerical analysis. Optimization. Signal Processing. Topology. Wavelets.Application: Manufacturing. Robotics. Architecture and urban simulation. Medicine. Biology. Natural phenomena. Cinema. Videogames. Education. Cultural Heritage. Typography. Scientific Computing.

  近年期刊自引率趨勢圖

  JCR分區

JCR分區等級 JCR所屬學科 分區 影響因子
Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Q4 1.094

  近年期刊影響因子趨勢圖

  CiteScore數值

CiteScore SJR SNIP 學科類別 分區 排名 百分位
2.20 0.325 0.552 大類:Mathematics 小類:Geometry and Topology Q1 22 / 99

78%

大類:Mathematics 小類:Computer Graphics and Computer-Aided Design Q3 51 / 91

44%

大類:Mathematics 小類:Modeling and Simulation Q3 186 / 303

38%

大類:Mathematics 小類:Software Q3 270 / 398

32%

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